mordicai caeli (mordicai) wrote,
mordicai caeli

  • Mood:
  • Music:


I continue to just buzzsaw through Skyrim. I was thinking about what I must be like, in the story; I have enchanted black Ebony Armor & a mace that steal souls when I kill with it; I wander around taking souls in order to make better armor...I'm totally like a Dungeons & Dragons rumor. Anyhow, those days are over; or at least, I'm now less enigmatic & more intimidating. I combed the land, going from alchemist to black market contact, collecting all the demon hearts I could, & I forged a set of Daedric Armor. I think I've been playing the game...interestingly. You gain Experience from increasing Skills, so while I have been Smithing & Enchanting (& Speaking while selling stuff,) I've been getting levels, without most actual missions aren't that hard for me, right now. I wade through with my armor-- the heaviest in the game, with the perks that make it twice (no, better than twice, like 250%) as good-- & might high health, using Restoration magic & my mace like a tank. I'm the Juggernaut! I can't be stopped. & I just took the "Alluring" perk, so I'm super attractive, now. I joined the Mage's College-- getting to Hogwarts was a pain in the butt-- & I was falsely imprisoned; when I fought my way out I was given quasi-"barbarian" Armor of the Old Gods.

Lately I've been doing Imperial quests-- I'm a Prefect in the Auxiliary Legion-- & Companion quests. I have a lot of side quests to mop up, along with a bunch of demonic quests that I think I'll ignore. I decided that Mauga is a grim sort, but not a wicked sort. I'm not down with all the Daedra who want me to do evil missions to join them; I figure I can save that for my next play-through. Since I started a new Oubliette campaign, I've been thinking about what lessons I can learn from Skyrim. First things first: the beauty of decline. I decided that the Shogunate is, like Skyrim, past the age of expansion. That means there are lots of ruins dotting the land; as many as there are settlements. An easy trick, but after seeing how pretty & fun it made Skyrim, one I'm happy to adopt. The other is sort of just a simple binary on quests; that is, to look at every quest as though it could (eventually) go either way. Become a lycanthrope & kill the werewolf hunters, or become a Silver Hand & wipe out the shifters. Or if not binary, then trinary-- join, ignore, oppose, with each path branching out to mean something, & with some choices canceling out others down the road. I think that happens naturally in running a game, but it also provides a good sort of over-arching flowchart for things.
Tags: skyrim, video games

  • Fallout or: How I Learned to Stop Worrying & Love the Vault.

    Not a lot of replay value to Fallout IV, but I liked it. Most notably, the "morality" of the game is based on who you hang out with. Not in a…

  • Last of the Vilebloods.

    I've been playing the hell out of Bloodborne. I mean, I've platinumed it & just kept going because...well, because it's fun as hell to play & I…

  • Insight.

    I beat Bloodborne the other day. It's not Dark Souls, but that's part of the appeal; by not being Dark Souls, they got to experiment with ideas.…

  • Post a new comment


    default userpic

    Your reply will be screened

    Your IP address will be recorded 

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.