March 7th, 2008

sunset samurai

he's the best fighter in the province!

scott pilgrim volumes 2-4, by bryan lee o'malley.

i was very brief with my review of the first of these & i can't see how i wouldn't be again. scott pilgrim comics...are totally awesome. i laugh out loud reading them. i kind of want to spill the beans on the premise, but then on the other hand, i kind of want to keep the cards close to my chest. let me just say this, then: these are the direct inheritor of archie comics, & at the same time the prized disciple of street fighter. if you like spider-man hearts mary jane or if you like immortal iron fist you would like this. you know what else it reminds me of? gilmore girls; not in tone so much as in how the references are always pouring on, but the text doesn't act like it needs to pause & explain those references. why insult you, dear reader? these comics blaze a trail in the sky, & all along i chuckle out loud. seriously sweet stories. plus, these stories have all happened to you. a fundamental grasp of, not just relationships but more importantly the almost relationships, & the umfriends, & the not-boyfriends. oh, & while we're on the subject of sexuality in comics, the gay characters are all dealt with both reasonably & plausibly. score!
modern nazgul

beware my power!

sinestro corps war geoff johns, dave gibbons, ethan van sciver.

to be honest, i didn't just read this trade; i read the issues as they came out, but the trade was just released, so i thought i'd take a moment of my morning to talk about it. who could have known that science-fiction comics would be so strong last year? annihilation & planet hulk from marvel & this offering from dc. the basic foundation of this comic is the green lantern corps-- you know, the guy with the magic ring that can make his willpower & imagination solid? there are like, a hundred thousand of him scattered throughout the universe, each an alien assigned to a sector of space. anyhow, once upon a time, the grand wizard of comics (note: not affiliated with the ku klux klan) alan moore wrote a short story involving a diabolical prophecy...& geoff johns decided "hey, lets make that prophecy come true." it is a lot of fun. the sinestro corps is sort of the "evil" green lanterns, & well...if you know the continuity of the comics, it is extra cute (green lanterns have...problems with the colour yellow, sinestro is a fallen lantern who got a special yellow ring made, their gaurdian is the anti-moniter, etc). anyhow, this is a fun romp with a perfect sense of scale; events are neither too small & insignificant, nor are they the kind that scream "this will be retconned in a year!" nor are they "omg, THE WORLD WILL NEVER BE THE SAME!" exageration.
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    crown me king- urban legend
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blur shotgun

the pillowkiller.

a brief exploration of brooklyn on my way out: instead of the usual bus route to the train, i bail out of the vehicle with tracey & go her way. are you gonna go my way! woah! she & sam have to go to the veterinarian in my neighborhood: sam cut a bad cut on his leg & he's off the grid, so they can't hit up the hospital. anyhow, i figure i'll catch a ride with them, & i do: they pinch the landlord's jeep & vroom vroom. hey, on the way i figure out a little better in my head where they live; not far from the old apartment, just down the circle & across from the gas station where i used to pick up forties. i don't have a brain that parses location that well; like a japanese map, it is more a line of routes then a map. anyhow, so the pieces jigsaw together a little bit, sliding a bit more into place. home is a fine joint, but jenny's humpty-dumpty on the wall, so we bail on the gym & she spends the night sort of creepy on the internet. good for you, sweetheart! here i am now: i wonder if i'll be the only one at the store today! i sure would prefer otherwise, on the basis of boredom & also needing to leave sort of at sixish to get the montauk club stuff all in a row.
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    crown me king- top shelf cheesecake & oysters

dink dink!

oh gingerboy, you with your bucket of bolts! casting the screws & washers on the floor: read them bones, robot! oh gingerboy, you are no match for dread hansel, but you'll do for a nice bit of voodoo you do. hansel will rescue is damsel, i think he will, i've got a vibe & a yearning. a stone & some soup, a hole in the bucket. today i'm either obsessed with you or i hate you. which category do you think you fall into? oh keep in mind; i will hit you in the head with a ball-peen hammer while you are on the toilet. dillinger!

Poll #1150503 march madness!


is obsessed with me today!
loathes me today!

people in the know will know! anyhow, today has been alright; busy enough (busty enough! i almost said that! march eighth is the day for breasts! remember that!) to keep the clock ticking by at an almost bearable pace. keeps interrupting my otherwork though. oh & i had this idea. this great idea. i think that the rorsharch or question style half-super-half-noir hero of my devising would duct-tape the cuffs of his pants. you don't want to trip or get them caught in a bike chain, guys. it is a mess when that happens. beware the geisel, beware spurs. the controllers are coming to get you, the tamers are coming to handle you. dun dun dun i am hiding in your bathroom while you take a shower & i will strike while you have shampoo in your eyes!
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    crown me king- hey, you cracked the moon code!
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blur shotgun


i like guns in fantasy settings. this is just a true thing. i do readily admit that they can cause problems; mostly this is because few settings have combat systems that readily support them. turn based combat works alright for slashing with swords, but ranged combat isn't really the same. shadowrun was the opposite-- the gunfights were swell, but melee combat was a clusterfuck. beyond that, there is the problem of altering a setting; you can have ancient kingdoms & magical swords without having to deal with the march of history so much, but once you start mass producing things, & having cannons, well. there you go. now, i have taken certain steps to remove this chance from my game (there may be corps of trained musketeers, but there won't be grimey peasentry with mass produced weapons-- at least not on top of the world) but my way isn't the only way. i was just thinking today about fitting guns into dnd. see, me? i like guns to be different than swords. it makes it fun. the system that kingtycoon & i cooked up was based on low damage dice, high critcal threat & damage. it made guns a "i barely grazed him" to "i blew his head off!" dichotomy that made them stand out. this was sort of ported over into mike's game, but it never took off. in the world of darkness game i'm running, guns are 8 again, rather than giving a good bonus as a tool.

the idea that i cooked up just now, just in time for the fourth edition, is this: fire damage. i know, it is sort of redundant with wizards & warlocks all tossing around ranged damage, but hear me out. it might fit somewhere. why not have guns basically be equivilent to what a lot of third edition evocation spells are? how about if a blunderbuss does a cone of fire damage? if a rifle does targeted fire damage? if a, i don't know, hand-cannon does a line of fire? grenades are a radius of fire. i think it could work in that way; heck, if you were super steam-punk about it, all in ebberon or whatever, you could have lightning rayguns. why not? heck, why don't i have them in my game? maybe i will, at that!
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    crown me king- & the angel said fear not
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