
Turn widdershins thrice,
follow the Yellow Brick Road,
cross the Sea of Blood.
I'm sorry, the cover of this book is just awful.
It isn't all bad. It has Themes, first introduced in Dark Sun, which I think are great ways to add to Character development & Player investment in the setting. & the Themes are good, too: Sidhe Lord & Unseelie Agents are both evocative as heck. The Epic Destinies Wild Hunter & Witch Queen are both neat options that I could see someone aspiring to. & Boons! Another thing I like about Fourth Edition-- the ability to give Players new abilities instead of treasure is great. I mean, it is a necessary solution to a problem that DnD creates by having disposable items that don't scale, but that is neither here nor there. The point is, I like Boons, & they fit with a "fairytale" setting especially well. & speaking of the Grimmy nature of the Feywild, there is a neat Pan's Labyrinth homage picture in here, too. The items are pretty nice as well-- the Unseelie Candle, which sheds only dim light but illuminates invisible creatures, is something I invented myself, back in the first Oubliette campaign. I always like those little moments of convergent evolution.
I don't like the races in the book. They aren't bad, but they aren't fantastic, either. I felt the same way about the races in Heroes of Shadow as well, actually. Of the lot, the hamadryad is the most interesting, but perhaps I just think that because