i am trying to play things a little bit differently this game. last game was themed with paranoia & conspiracy; i want to not over-use such tropes in this game. it is hard though, since players assume anyone who is active or has an agenda is automatically a villain. anyhow, i want to explore some of the nooks & corners of urth in this game; i have plans for that. last game was very metropolitan, very much internal, & i want this game to be a little more outwardly directed. so i'm not keeping it secret that the synod's affiliation with the goblin hegemony runs deep & has pseudo-religious undertones thanks to the necromanteon traditions of the church of lux invictus. other things, such as the inter-relations of the xoanon & the eidolon, i am keeping wrapped up in brown-paper bags, but i intend to explore them in the story if such things are allowed. i'm interested in my game, is my point, i guess.
reap & sow, john barleycorn!
i am trying to play things a little bit differently this game. last game was themed with paranoia & conspiracy; i want to not over-use such tropes in this game. it is hard though, since players assume anyone who is active or has an agenda is automatically a villain. anyhow, i want to explore some of the nooks & corners of urth in this game; i have plans for that. last game was very metropolitan, very much internal, & i want this game to be a little more outwardly directed. so i'm not keeping it secret that the synod's affiliation with the goblin hegemony runs deep & has pseudo-religious undertones thanks to the necromanteon traditions of the church of lux invictus. other things, such as the inter-relations of the xoanon & the eidolon, i am keeping wrapped up in brown-paper bags, but i intend to explore them in the story if such things are allowed. i'm interested in my game, is my point, i guess.
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