mordicai caeli (mordicai) wrote,
mordicai caeli
mordicai

  • Mood:
  • Music:

Oubliette: Weapons in the Shogunate.



I mentioned when I discussed encumbrance in Oubliette that I wanted to move toward a generic armor system. Generic is probably the wrong word for it; abstract would be better. The difference between a chain shirt & leather armor is largely situational; better to make the back-end math transparent & broad, to make it low friction. I decided to do the same thing with weapons (& other equipment, for that matter), which is already the direction World of Darkness tends towards, with the Armory books excluded. I decided to make the katana, or long sword, the sort of default; a +3 attack bonus. That said, there are elements about a particular weapon that would lead you to choose it; a warhammer to fight the guy in heavy armor, a dagger because you can smuggle it in between your breasts, whatever. Some of that can be covered in Encumbrance & Concealment, but some of it...well, I think the best way to use something very much like Character Traits. I've gone ahead & given them a rough gloss of mechanics, but really the hook is more that the trait exists; the math is there more as a guideline than anything else. My basic rule of thumb is that a better concealability or lower encumbrance can be "traded" for by lowering the attack bonus...but not vice versa. In the same way, attack bonus can be "spent" on a trait or two. What follows are some quick weapon mechanics that I whipped up using that method. This is the first real draft, however, & I don't know how the math will actually play...but I think the balance is pretty good.

Light: Use better of Strength or Dexterity
Sneak Attack: If target is denied Defense, add Wits or Manipulation to attack roll.
Reach: +1 to Defense, & can attack one hex or square further.
Disarm: Can be used to disarm; compare successes to targets Dexterity rather than as damage.
Two-handed: Off-hand cannot be used.
Armor Piercing: Ignores armor bonus equal to wielder's Strength.
Melee weapons

Katana (Sword)
Bonus: +3
Encumbrance: 2
Concealment: Robe

Wakizashi (Short Sword)
Bonus: +2
Encumbrance: 1
Concealment: Robe
Special: Light

Tanto (Dagger)
Bonus: +1
Encumbrance: 0
Concealment: Pocket
Special: Light, Sneak Attack            

Jitte or Sai (Dagger)
Bonus: +1
Encumbrance: 0
Concealment: Pocket
Special: Light, Disarm

Tonfa (Club)
Bonus: +2
Encumbrance: 1
Concealment: Robe
Special: Light

Tetsubo (Mace)
Bonus: +3
Encumbrance: 2
Concealment: Robe




Die tsuchi (Warhammer)
Bonus: +2
Encumbrance: 2
Concealment: Robe
Special: Armor Penetrating

Bo (Staff)
Bonus: +2
Encumbrance: 2
Concealment: Robe
Special: Reach

Naginata (Pole Arm)
Bonus: +3
Encumbrance: 2
Concealment: None
Special: Two handed, Reach

Ji (Pole Arm)
Bonus: +2
Encumbrance: 2
Concealment: None
Special: Two handed, Reach, Disarm

Nagimaki or No-dachi (Great Sword)
Bonus: +4
Encumbrance: 2
Concealment: None
Special: Two Handed

Kusari-gama (Chain Weapon)
Bonus: +2
Encumbrance: 1
Concealment: Robe
Special: Two Handed, Disarm, Light
Ranged weapons

Dai-kyu (Long Bow)
Bonus: +3
Encumbrance: 2 (includes quiver)    
Concealment: None

Yumi (Short Bow)
Bonus: +2
Encumbrance: 1 (includes quiver)    
Concealment: Robe

Shuriken (Throwing Star)
Bonus: +1
Encumbrance: 0
Concealment: Pocket
Special: Sneak Attack




Armor

O-Yoroi (Heavy Armor)
Bonus: +3
Encumbrance: 5
Concealment: None

Dou (Medium Armor)
Bonus: +2
Encumbrance: 3
Concealment: None

Karuta or Kusari (Light Armor)
Bonus: +1
Encumbrance: 2
Concealment: Robe

Shield
Bonus: +1
Encumbrance: 2
Concealment: Robe
Tags: equipment, house rules, oubliette, traits, wod
Subscribe
  • Post a new comment

    Error

    default userpic

    Your reply will be screened

    Your IP address will be recorded 

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.
  • 11 comments