mordicai caeli ([info]mordicai) wrote,
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Oubliette: If You Only Knew the Power of the Dark Side.



So lately I've been grappling with the question of cost, of resource management. Questions like whether I need a new Attribute for Potency, or a new pool for Character Traits. That might all be some fairly advanced stuff, with a narrow window of interest; I want to talk about the philosophy of game design, but I end up talking about my Oubliette campaign, particularly. To sort of break out of that mold, I have had a particular nagging thought that I figured I'd ruminate on. It isn't actually any more accessible-- in practice, I think of it in World of Darkness terms-- but you could carry through the logic to other systems. I'll try to keep my notions generic, or at least to toss out parallels when things start getting a little big too specific.

This sort of goes along with the idea of Marks that I mentioned previously; long term consequences for contact with the supernatural. Or the paranormal, even, if we go with my proposed nomenclature. What I have been thinking about is-- levying serious costs against Players. Vampire: the Requiem has the most notable one-- it costs a dot of Willpower to make another vampire. Not a point-- a chunk of the attribute. In in Dungeons & Dragons terms, that is like permanent attribute drain. Or is it? You can buy it back with Experience-- eight points, which is a little less than three adventures worth-- so it is more like Magic Item creation, or spells with Experience Points cost, isn't it? Which is a shame-- I've never liked "Experience Damage" as a magic system, though I will admit that it might keep wizards rare at the table. What about actual Attribute Damage, though?

I just keep thinking about possibilities, & fiction where those have played out. Permanent damage to Health-- or a permanent lower of Hit Points-- to reflect the rot of the Emperor in Star Wars? With corresponding benefits; guy can see the future & shoot lightning. A permanent loss of Humanity? Well, first Humanity would have to have some in-game value for that to really be compelling, but the struggle with hubris & inhumanity is fine & dandy. Permanent looses of Willpower are fine-- I tested it on Balthazar in my last campaign-- until you start coupling it with using Willpower as your main resource pool. Then it gets wonky...though half-crazed paranormal powerhouses can lend a cool Akira vibe. The more I think about it, though...it gets wonky. Maybe an easier way of approaching this is to consider reverse Experience? That is, tempting a place with lichdom, slowly selling off their Health dots for Experience points to buy powers? A good road to the Dark Side, maybe? Temptation!
Tags: attributes, house rules, marks, oubliette, wod

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  • 2 comments

[info]glimmerkirk

January 20 2012, 23:09:17 UTC 4 months ago

i've found that permanent stat damage is actually more of a fear for PCs than dying. we've house-ruled in circumstances that threatened players with stat damage that was permanent (well, they could be fixed with a wish spell, but who has one of those lying about?) and those were some pretty hectic and stressful sessions!

we currently do exp in a way i'm not really keen on, which is not giving any. we go up levels after "chapters" in our overall campaign. i go...back and forth on this. in one way it sucks because you can't concretely feel your character advancing, but in another it makes it simpler? i don't know. its just...different. i had a character that was level-drained by this contraption and because i failed some saving throw the drain became permanent. 3 levels! not pleased. how was i going to get them back? i asked. so we ran around, looking for this rakasha that was going to send us out on a quest for something that could restore those lost levels, but then i got Mind Controlled by some demon and my buddies had to cut me down because i killed the party's rogue. again: better to die than have a neg stat!

[info]mordicai

January 21 2012, 12:16:06 UTC 4 months ago

I mean-- right, that is the old chestnut. I was just talking about this: people are afraid of stat drain & losing items. Death? You can always come back! Oh, & I should have mentioned that in [info]kingtycoon's game I used a bunch of the Book of Vile Darkness' "corrupt spells" which do temp or permanent stat drain, & that was fun...& how d20 Call of Cthulhu's spells ALL worked.

When I ran my d20 Oubliette campaign I gave out "levels" instead of XP.
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